The Gamer 2.0 is here!

By • Category: Features, Golden Tee golf balls

UPDATE — The Gamers are here!  So what does everyone think?  I’ve rounded up the opinions of many and here is a summary of how best to describe them:

DISTANCE — Players seem to have more “feel” with these Gamer v2s, allowing them more distance control on thumb shots (especially when taking off distance).  Compared with the D2s, the Gamer 2s travel up to 30 yards farther on full-full shots (A1 or C3) and 10-20 yards farther on hammer shots (B2).  Thumb shots are almost identical, and judging from the distance marker, you should gain one extra yard on these shots.  However, some people still insist that thumb shots fly shorter, so you can determine that for yourself.  Also, drives into the wind seem to carry 10-15 more yards than the D2s.  Of course, the red balls give you the boost distance on B2 shots, but if you’re having consistency issues with that ball, then the Gamer 2s should be in your collection as the longest ball of 2010.

CURVE — The Gamer 2s curve better than the D2s, and many agree that the curve is very similar to the Orange balls from 2 years back.

SPIN — Spin is comparable to the Freaks from last year.  There’s enough of it, but not so much that it’s hard to control.

OVERALL — Some people think that these balls actually travel higher as well, especially with a 3-wood, so pay attention to that next time too.  It can provide benefits on some holes, but it can also endanger skipping over water!  The height issue is just a theory at this point, though.  Overall, this is the most consistent ball of the bunch.  With distance and curve, they are playable under most all conditions.

ORIGINAL TEXT — I don’t know that there’s ever been so much anticipation for a new piece of equipment being released in Golden Tee than there is with this virtual golf ball!  Not only that, but this may be the first time new equipment is introduced in the middle of the “season.”  Golden Tee wanted the release of the Gamer 2.0 to coincide with Top Flite’s release of the actual ball to the public, so here we are, waiting for January 15, 2010!

A lot of people have been frustrated with the selection of the 2010 virtual balls, and most people are hoping that this ball will be the one to use for them on Golden Tee 2010.

So what’s all the excitement about?  Well, if you have a little history of the game, then this ball is best described as a combination of the orange balls from 2008 and the Freaks from 2009.  The “Long and Soft Distance” (Orange) balls from 2008 were my favorite from that year, because they added distance while also maintaining a good amount of spin.  And the Freaks from 2009 were my favorite from that year also because of the increased distance you got while still being able to hold the green and curve shots.

The expected result is that we’re going to end up with the longest ball of 2010 (besides the B2 hammer shots off the tee with the red balls) that also provides you with enough spin to get the job done on almost all your shots!  We’re counting on that consistency and performance to help elevate our games for the rest of the 2010 season.

Please provide me with feedback after you’re able to play a few rounds with these highly anticipated virtual balls, and I’ll gather feedback from the community as well to share with you!  Good luck and good golfing!

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is a Golden Tee addict from Chicago, IL, thirsty for tips and tricks!
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